- August 14, 2017 at 6:35 pm #41285
I’m opening this thread to brainstorm on different input ideas. There must be more than rotating polygons that are interesting to watch.August 14, 2017 at 8:20 pm #41311
Well, you know when turtle is working right we should be able to ‘graph’ pretty much any reasonable equation.
I’d really like to see what we could do with Mandelbrots… Graph the intersections usually seen as color changes. It might be awkward to keep it from doing a step at the end of each rotation, but maybe we can gradually (gradual would involve a bunch more math than the polygons do) shift like we do with the polygons.
Conic sections could be pretty. Disturbed ellipses similar to planet orbits giving helixed chains around a center. I’m not sure if my visualization is working right though.
There are just so many things that we could do with curves…
Bitmap image to line art algorithms… There was software mentioned in the forums a while ago that did it.August 15, 2017 at 2:45 am #41319
How would firework patterns work with this? Looks like the ball would have to retrace its path back to the center of the burst each time.
Here are some pretty cool fireworks photos I shot this July 4th.August 15, 2017 at 10:47 am #41354Bitmap image to line art algorithms… There was software mentioned in the forums a while ago that did it.
If you remember what software that was, could you let me know? I’m looking for something like that.
Other ideas – I’m looking for a tool that will develop toolpaths that don’t have travel moves outside of the toolpath itself, or minimizes them. Sort of like the firework pattern idea – the tool path should retrace its steps to get to the next point.
I mentioned this in the giant sand table thread, but since this is where we’re discussing things now, I’ll mention again the TSP technique for creating single-line drawings: https://www.makerbot.com/media-center/2012/03/12/single-line-art-traveling-salesman-problem-tutorial. I don’t think doing a drawing like that on a sand table will look like a picture, but it might look interesting.August 15, 2017 at 3:09 pm #41398
BillParticipantAugust 15, 2017 at 4:31 pm #41412
Thanks, Bill!August 16, 2017 at 7:18 am #41461
These are all good ideas. I haven’t researched any of it yet, but I will. I just found this though:
I’m not sure who his intended audience is, he’s doing some pretty complicated stuff, but also defining what CAD is. Anyway, his machine is pretty simple, and his controller is very interesting. He’s not doing gcode or marlin. He’s just reading the coordinates from the SD card and moving the two motors directly. I don’t like this approach because it’s not compatible with any other CNC machines, but it’s pretty neat none-the-less.August 16, 2017 at 7:38 am #41462
Also, @Omri has done great work with line drawings. Obviously not directly applicable to sandify, because the pen lifts, but the software is worth reading about, for sure:August 17, 2017 at 6:36 pm #41683
I found some interesting ideas on the eggbot site. In particular, they have plugins for inkscape that do some cool things – especially filling areas with “hatching.” They also have tutorials on how to use them. Here’s a good page to kind of get the idea: http://wiki.evilmadscientist.com/Drawing_a_smiley_face,_part_3
It’s not plug and play for our application, but it’s a good start and some good tools to use with inkscape. Here’s a design I created just now in inkscape, saved as a DXF, and then opened in estlcam to do the toolpaths. Looks okay in the simulator – I’m running it now and will post a picture when done.
Here’s what it looks like in the simulator.
Attachments:August 17, 2017 at 8:36 pm #41701
I think that will look really cool, if the travel moves don’t mess it up. We almost need a retrotraverse path option.
I was thinking it would be really neat to use scanning lines, with changes in direction to emphasize shapes. I was drawing a square pattern with rotation and the path of the corners was so we’ll pronounced.August 17, 2017 at 9:02 pm #41707
Something like that would be pretty cool.
Some way to retro-traverse (neat term!) would be really useful.
What I did was, in Estlcam, I was careful with the machining order, and put in a few “cheater” moves to position the ball where I wanted it – for instance, to force the travel move through an area that hadn’t been printed yet. It took a few tries with the simulator in Estlcam, but here is the result. Not perfect, but a good start.
This table is keeping me up too late! I’m off to bed.
Attachments:August 17, 2017 at 9:09 pm #41710
NiceAugust 18, 2017 at 3:23 am #41718August 18, 2017 at 4:23 am #41722
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